UNMATCHED

LEAD

GENERATION

Through our decades long relationships with publishing partners and developers, we have the ability to create impactful promotions that generate massive interest.  Whether hardcore or casual gamers, we are able to provide a compelling content to keep your growing community coming back for more.

BUILDING COMMUNITIES

From initial ideas and concepts through design, development and daily management, we have the skills and the experienced team in place to launch and sustain community hubs that will engage and grow your audience. 

MARKETING SUPPORT & SERVICES

Whether your brand needs to reach a specific demographic or amplifying to engage a broad audience, our experienced marketing and design teams offer a full suite of services and management from digital to print asset creation, social media and direct marketing campaign support. 

GAMES EVANGELIST

iGames has 20 years of experience working closely with game developers and publishers.  Curating the right services to match our game partners’ needs, we help build effective relationships between our clients and gaming & product partners.

ESPORTS EVENT MANAGEMENT

Our experienced events team is ready to help create, manage and execute local, regional or even global esports events at any venue or through our network of LAN and gaming center partners. From concept to execution we cover all the bases including event logistics planning, website creation, promotion, legal, location scouting, competitor travel and accommodation scheduling, networking, live production coverage, hiring shout caster talent, prize package creation and fulfillment.

BRAND IDENTITY

Your brand is your philosophy. Its tone, its colors, its flow says everything about you. It’s not easy creating memorable brands, but getting there - achieving the balance between aesthetic and message - is precisely why we love the journey.

UI/UX DESIGN & DEVELOPMENT

UI/UX design is all about optimal user experience. Good design nudges the user right where you want them to go, effortlessly. Sometimes,

we may even throw a curve where a line was expected.  

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